Piko
A hand-and-eye coordination game where players toss and catch small jacks while bouncing a ball.
Players
• At least 2 players, but more can join for friendly competition.
• Players take turns hopping and tossing their pamato (marker).
Pamato (Marker)
• Usually a flat stone, shell, or piece of broken pot.
• Each player must have their own pamato.
Chalk, Charcoal, or Stick
• Used to draw the piko pattern on the ground.
• On concrete — use chalk or charcoal.
• On dirt — use a stick to mark the boxes.
Play Area
• A flat open space such as a schoolyard, sidewalk, or backyard.
• Make sure it’s clear of rocks or debris for safe hopping.
Draw the Piko Pattern
• Use chalk or a stick to draw a series of numbered boxes (usually 8–10) on the ground.
• Boxes are drawn in a straight or T-shaped layout, depending on local variations.
Assign Numbers
• Label the boxes from 1 to the last number in order.
• Each box represents a step or level of the game.
Decide Who Goes First
• Players toss their pamato toward the farthest line.
• The one whose pamato lands closest to the target line (without crossing it) starts the game.
1. Toss the Pamato
• The first player throws their pamato into Box #1 without touching the lines or bouncing out.
• If the pamato lands on a line, the turn is lost and passes to the next player.
2. Hop Through the Boxes
• The player hops on one foot through the boxes — skipping the one with the pamato.
• Double boxes may be jumped with both feet — one foot on each box.
3. Retrieve the Pamato
• When returning, the player bends down (still hopping) to pick up their pamato — without losing balance or stepping on any lines.
• Then, hop back to the start.
4. Continue to the Next Box
• After completing Box #1, the player now throws the pamato into Box #2, repeating the same steps.
• This continues until the player successfully completes all numbered boxes.
5. Marking a Home (Bahay)
• When a player finishes the final box, they throw the pamato backward over their shoulder.
• If it lands inside a box without touching a line, that box becomes their “home” or bahay.
• Other players cannot step on that box for the rest of the game.
Winning the Game
• The first player to complete all boxes and claim a home is the winner!
• If multiple players finish, the one with the most homes wins.
The word Piko (pee-KOH) means “hopscotch” in Tagalog.
It comes from the root “pikpik”, meaning “to tap lightly” — referring to the gentle hopping motion.
- Pamato (pah-MAH-toh) → “marker” or “throwing stone.”
- Bahay (bah-HAHY) → “house” or “home.”
- Talon (tah-LON) → “jump.”
- Linia (LEE-nyah) → “line.”
